Djmax portable 3 my everythjing
![djmax portable 3 my everythjing djmax portable 3 my everythjing](https://gamefaqs.gamespot.com/a/box/0/7/1/155071_back.jpg)
Songs from the Korean pop sensation, Clazziquai, utilize clips from their actual music videos while other songs feature everything from cel-shaded to hand-drawn and CG animation, all of which looks incredible and running at a much higher resolution than those seen in games like Beatmania IIDX. For example, the chip tune “ Hard to Start” features a gang of adorable CG blobs bouncing around a real forest, complete with hikers marching through the mud. Each song features a high-quality video being played in the background and in a variety of different styles to match the action. The point of this is to not only give the audience a clear view of the game without having to lean over the player’s shoulders, but to show off Pentavision’s outstanding production values as well. It features two LCD screens mirroring the action, with the bottom screen being a touch-screen for gameplay and the top screen displaying the action for spectators, albeit at a slightly higher resolution. The world of DJ Max Portable is coming to US shores in January thanks to PM Studios, but part two of their invasion plan involves the arcades and their new touch-enabled rhythm title, DJ Max Technika.įrom a visual standpoint, Technika looks like a giant, over-powered Nintendo DS (check out my flickr for photographs from the test locations).
#Djmax portable 3 my everythjing series
Pentavision of Korea and their DJ Max Portable series have brought hardcore rhythm games back to a global audience, thanks in part to the ease of importing, accessibility of the PSP platform and their acceptance of gamers from all around the world with international versions of their games. Recently, however, there’s been a new breeze of momentum flowing once more from the East. Much has changed in the past few years, with Harmonix and the advent of Guitar Hero doing everything that the likes of Japan and Korea could not: make rhythm games a fully-blown, chart-topping cultural phenomenon. Was it 2001, back when Arcade Infinity was the sole proprietor of Beatmania IIDX: 6th Style? Regardless, it seems like far too long for someone who used to travel all around to be one of the few to enjoy these games in the United States. The Escapist heads to Los Angeles to check out the next big thing in arcade rhythm games on test.Īs my flight descends into the city of Los Angeles and the endless suburban grey stretches as far as the eye can see, I try and remember the last time I travelled specifically to play a new rhythm game.